ASH — Age of Shattered Houses

Rise from the ruins. Lead your warband.

Tactical turn-based duels: play cards from your hand, manage mana, pick your targets and break the enemy hero. Short on time? Send your formation into the automatic arena.

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Duel — main mode

Alternating turns, mana 1→10, manual targeting and fortifications. Every move is yours.

Automatic arena

Second mode: build a 10-unit formation, watch the fight and climb the ladder.

Packs & fusion

Slice packs open, collect 120 cards and fuse them up to ★★★ Holo.

Cards that grow with you

Every card has three tiers. Collect duplicates, fuse them and watch Phoenix evolve from rookie to shining holo legend.

1★ Base

ATK 5 · HP 9

The card as it drops from a pack.

2★ Upgraded

ATK 6 · HP 10

Fuse copies → +1 ATK, +1 HP and new artwork.

3★ Master

ATK 7 · HP 11

Peak power and the final artwork.

3★ Holo

ATK 7 · HP 11

Collector version from the Holo altar or a Holo boost, with a rainbow sheen.

Four nations

INFERNO

Demons and fire. Aggressive attacks, Burn, sacrifices.

  • 3× The first standard attack by an Inferno unit each round deals +3 damage.
  • 6× The first Inferno ally death each round applies Burn to a random enemy.
  • 10× At battle start, 3 random Inferno allies gain +1 ATK.

NECRO

Undead. Revival, weakening, endurance.

  • 3× The first ally death each round heals the most injured Necro ally for 1 HP.
  • 6× The first Necro ally death each round applies Rot to a random enemy.
  • 10× The first fallen Necro ally revives once with 15% max HP and −2 ATK.

ELARIS

Elves and nature. Healing, protection, positional bonuses.

  • 3× The first Ranged attack by an Elaris unit each round deals +2 damage.
  • 6× At round end, heal the most injured Elaris ally for 2 HP.
  • 10× At battle start, 3 random Elaris allies gain Barrier 3.

AETHER

Mages and constructs. Barriers, marks, manipulation.

  • 3× The first Aether attack each round ignores 2 DEF of its target.
  • 6× At the start of each round, a random enemy gains Mark.
  • 10× At the start of rounds 1–3, a random Aether ally gains Barrier 3.